Fans have got their best look yet at how the remaster of RTS classic Command & Conquer is going to work and it all seems suitably old school.
Video game remakes are all the rage at the moment, as today’s review of MediEvil proves, but the revival of Command & Conquer was announced quite a while ago now and very little has been seen of it so far.
For anyone expecting a big budget 3D remake, it’s always been made clear that the game is not going to be that and as you can see from the short video below it’s really just a high-resolution remaster.
All the graphics are brand new though, which has taken a lot of work, with developer Petroglyph Games employing a lot of the same people that worked on the 1995 original.
You can see the graphics in a little more detail on EA’s website, with Petroglyph’s Jim Vessella taking to Reddit to explain why this is a remaster and not a full remake.
‘Creatively, this means our guiding light has always been to remain authentic to the original feel, and we’re constantly on the lookout for ways to achieve that goal’, he said.
‘We felt the 2D style was the best way to bring all these elements together, and ultimately achieve the authenticity we were looking for.’
Although they’re still 2D sprites, all the graphics have been re-rendered and animated in 3D by studio Lemon Sky, in a similar process to the original.
The remaster still uses much of the same source code as the original, so you’ll be able to switch between the new and old graphics at any time, going from 320×200 resolution to 3840×2160.
Although progress seems to be going well there’s still no release date yet and very little has been seen of the remaster of Red Alert that will be coming afterwards.
Which is a little frustrating as it’s only after these two games are out, and EA gets to see how well they do, that there’ll be any hope of a brand new game.
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