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Lots of changes are being made to Destiny 2 this week, including returning weapons, Vault of Glass Master Difficulty and the Solstice of Heroes.
That’s without mentioning the weapon balance changes being made to several items, including the shotgun.
A message from Bungie explains: “Shotguns are very dominant in PvP by any measure, and don’t allow much counterplay with Primary weapons, particularly close-range Primaries like Sidearms and SMGs.
“We see frequent player feedback about their prevalence in PvP activities and how they make it difficult to use various weapon archetypes that otherwise feel good against players without Shotguns.
“We want them to excel in a narrower niche than they do currently, so this change aims to retain the reliable one-hit elimination, but at closer range, and push them to be slightly rangier than currently at getting two-hit eliminations. As with our intent for all Special weapons, if a player is caught out of position with a Shotgun, they should be at a clear disadvantage.”
We also have early patch notes that have been shared before today, which covers all the technical changes being made behind the scenes.
One of the hot ticket items is the start of the Solstice of Heroes, which is scheduled to begin after today’s maintenance and Weekly Reset.
A new post from the Bungie support team confirms that today’s new Destiny 2 update will be available to download at 6pm BST.
For gamers in the United States, the Destiny 2 update time has been set for 10am PDT on July 6.
This is also the time that the Solstice of Heroes will begin, with the event open to all Guardians, no matter what expansions you own.
Solstice of Heroes is a limited-time event that celebrates the achievements of Guardians in the fourth year of Destiny 2.
This will mean collecting Heroes Armour sets by finding Solstice Key Fragments that can be used to unlock Solstice Packages to earn armour, weapons, materials, Solstice gear, and rerolls of the new Compass Rose Shotgun.
Destiny 2: Bungie release trailer for 'Beyond Light' expansion
These will be available to find in EAZ, a three-player matchmade activity that tasks players with navigating a floating island off the European Dead Zone to defeat bosses and loot caches for Solstice Packages and Solstice Key Fragments. The more bosses you defeat, the more caches you’ll earn.
This armour can also be upgraded over time by completing objectives and earning access to new Armor Accelerants from Eva.
Armor Accelerants increase the progress made towards future Solstice armour objectives for the duration of the event, allowing sets to be completed faster for subsequent characters of different classes. Currently active Armor Accelerants can be viewed in Eva’s vendor screen.
Bungie has also promised that weapons will be returning to the Destiny 2 roster on July 6.
The remaining Moon and Dreaming City weapons with new perks will be made available today’s Destiny patch is available to install.
All of these weapons will drop from their original sources on their respective destination, including the following highlights:
- Twilight Oath
- Abide the Return
Early patch notes for today’s Destiny 2 update can be found below:
Fixed an issue where the Codestrider platform over the boss would fail to have collision in certain circumstances.
Fixed an issue where a Codestrider platform would fail to have collision in certain circumstances.
Fixed an issue where defeating the boss before the second immunity phase would block mission completion.
The Inverted Spire
Fixed an issue where players who died in the drill area could have their Ghosts appear far back in the strike. The Ghosts now appear at set safe locations in the drill area.
Decreased Trace Rifle damage in Momentum Control
Dev Note: While we know Trace Rifles are too hot, we are also aware that some players are greatly enjoying “laser tag” in Momentum right now. With that in mind, we’re starting out with a small change to see how that feels before taking another pass.
Fixed an issue in which Slow duration from Withering Blade did not increase with Whisper of Durance Fragment equipped.
Fixed an issue in which Stormcaller Warlocks were unable to use Ionic Blink while slowed by Stasis.
Fixed an issue in which Diamond Lance could be generated by throwing a Glacier Grenade into a pile of Telesto projectiles.
Fixed a few bugs in which abilities were not properly costing Sentinel Shield energy when guarding (Celestial Fire, Withering Blade, Shiver Strike, Glacial Quake, Silence & Squall).
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