Within the preview build not every quest was available to compete, and not all of the non-playable characters had all of their interactions, but there was still plenty of content on offer. Elder Scrolls Online has always showed its strengths in its storytelling and sense of immersion and this looks set to continue. After taking control of our necromancer, and getting a feel for its playstyle, we were quickly thrown into the troubles of Elsweyr.
Soon enough we were called upon to help with a commotion going on just down the way, where we were required to warn the inhabitants of the area about a dragon flying overhead, by blowing on a giant horn. Then it was time to make our way into town and take on a myriad of quests; like all Elder Scrolls games, these range from life or death situations to comedic menial tasks.
Travelling around the new playable area you’re treated to a visually striking view, in one direction flat, desolate desert and in the other a rocky, mountainous area with buildings up in the distance. Elder Scrolls Online has always been a great-looking game and while the graphics don’t seem to have undergone any technical upgrade, they still look very impressive.
There’s still some time to go before the release of Elsweyr on 4 June, but everything suggests it will be at least as good as the previous two expansions and potentially one of the best gaming experiences to play this summer. It’s not The Elder Scrolls VI but it is the closest thing to it.
By Jamie Nightingale
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