Forza Horizon designer Mike Brown has explained why making sure the series’ next game is cross-gen required very little extra effort.
E3 is over for another year and one of the more pleasing reveals to emerge from the weekend might have come as a surprise to some. Almost three years on from the release of Forza Horizon 4, Playground Games finally revealed the next chapter. Forza Horizon 5 will be here before the end of the year and will be released on Xbox Series X|S, Xbox One, and PC.
Speaking of which the issue of having to develop multiple versions of the same game for different platforms has understandably been rearing its head a lot recently. While it has caused what appear to be irreparable issues for some, Playground’s Mike Brown explained to Eurogamer why it wasn’t a problem at all for the Forza Horizon 5 team.
“Since Horizon 3, we have already been on PC, and that means that we’re already used to delivering a game on a whole range of system specifications,” Brown explained. “Having to support the Xbox One consoles is exactly the same amount of effort as it is to support a lower spec PC.” With that in mind, Brown signed off by saying the Forza 5 team is “feeling pretty great” about all versions of the game in their current states.
That experience has clearly proved to be invaluable to Playground and Forza Horizon 5 during a time when the gaming world is transitioning from one generation to the next. CD Projekt Red, for example. Following the release of Cyberpunk 2077, the studio admitted it didn’t focus as much attention on the last-gen version of the game compared to the same game on PC.
Six months on from the release of the Series X and PS5, some devs are starting to skip the last-gen entirely. Most notably PS5 exclusives Returnal and Ratchet and Clank: Rift Apart. That won’t be a worry for last-gen console owners eager to play Forza 5, or any next-gen game on Xbox for that matter. Xbox revealed this week that Xbox One owners will soon be able to stream Series X games through Game Pass and cloud streaming.
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