After thousands of requests from the community, Genshin Impact is finally getting controller support on iOS. Starting with Version 1.3 in February, you’ll be able to use your favorite gamepad with Genshin Impact.
“The developers have heard your cries,” reads Mihoyo’s latest Developers Discussion bulletin. “From Version 1.3 onwards, devices that have had their operating systems upgraded to iOS 14 or higher will now support the Xbox Wireless Controller (Bluetooth Version), Xbox Elite Wireless Controller Series 2, PlayStation DualShock 4 Wireless Controller, and iOS-specialized Bluetooth controllers (partial support)!”
The bad news? There’s no mention of controller compatibility for Android. Here’s hoping it’s just an oversight in the Developers Discussion or that Android support will be added shortly after it’s smoothed out for iOS.
The lack of controller support for the mobile version of Genshin Impact was an odd omission from an otherwise stunning game. Mihoyo somehow found a way to take the sprawling world of Teyvat and get it running smoothly on most smartphones – an achievement in and of itself.
However, the lack of controller support made it a less-than-ideal way to experience the enthralling title, as touchscreens are often a poor substitute for their gamepad counterparts. While it’s serviceable for a bit of exploration, you’d be hard-pressed to find a player who prefers high-level combat on their smartphone instead of their PC or PS4.
At any rate, starting with Version 1.3 you’ll finally be able to use certain controllers with Genshin Impact on iOS. Mihoyo is yet to reveal a release date for the Version 1.3 update, although we know it’s planned to launch in February.
The Developers Discussion revealed several other changes coming to Genshin Impact in Version 1.3. Mihoyo mentioned pre-installation will be available on mobile devices before the launch of 1.3, letting mobile players pre-install the massive patch ahead of time so you can dive right into the action when it officially unlocks. There are also a few changes to the Original Resin system, as events that “do not require challenging Ley Line Outcrops or Domains will not consume Original Resin.”
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Jon Bitner is an Associate Editor for TheGamer. His passion for gaming started with his first console (Sega Genesis) and he hasn’t stopped playing since. His favorite titles include The Legend of Zelda: Ocarina of Time, Team Fortress 2, Rainbow Six Siege, Pokémon Sword & Shield, Old School Runescape, Skyrim, and Breath of the Wild. He can usually be found playing the latest RPG, FPS, or some obscure mobile game. Before working as Associate News Editor, Jon earned a Biology degree and worked in the Biotechnology sector — experiences that taught him how to put words together and make sentences. When not playing or writing about the gaming industry, he enjoys sleeping, eating, and staring at birds.
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