Supporting educational use cases for virtual reality (VR) is becoming an important addition for plenty of companies working in this space, from small developers like Schell Games with HoloLAB Champions or HistoryMaker VR to a 50-foot rocket ship for the SpaceBuzz programme. Continuing its support for VR education is tech giant Lenovo, recently announcing VR Classroom 2.
Designed as a complete solution allowing teachers to integrate VR into their lessons, Lenovo VR Classroom 2 is specifically for middle schools and high schools. Provided with Lenovo Mirage VR S3 hardware, content, training, and support, diverse curriculum-mapped experiences have been created for students, covering STEM, virtual tours, and career exploration.
Powered by Lenovo’s ThinkReality platform for easy headset deployment by IT staff and LanSchool so that teachers can smoothly use VR in their classrooms, there’s also optional hardware, accessories, and professional development available. Additionally, online and onsite training is provided.
“Preparing young people for the careers of tomorrow requires smarter technology and a reliable partner to support deployment. Teachers value the unbounded possibilities VR experiences bring to students when it is to easy-to-use and fully supported,” said Rich Henderson, Director of Global Education Solutions at Lenovo in a statement. “Whether it’s taking a virtual field trip inside DNA strands to teach a unit on genetic engineering, or a guided tour of the Colosseum in Ancient Rome in history class – Lenovo’s VR Classroom 2 offers a seamless journey for educators and students.”
The Lenovo Mirage VR S3 looks to be a fairly standard 3DoF VR headset and controller, offering 1920×2160 resolution (per eye), a Qualcomm 835 SOC, 64GB of onboard storage (expandable to 256GB with an SD card), 75hz refresh rate, built-in audio, 110° FoV and USB-C charging.
For teachers and other interested educational professionals, details regarding specific courses and costs have yet to be revealed with Lenovo VR Classroom 2 scheduled for availability Spring 2020. As further information regarding VR Classroom 2 is released VRFocus will let you know.
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