Cubism is one of the best puzzle games available on Quest, with excellent native VR design and an excellent showcase of hand tracking capabilities on Oculus Quest. We’re sitting down with Cubism’s developer, Thomas Van Bouwel, to talk about developing the game, plans for DLC and more.
The interview is set to take place later today, Wednesday the 16th of June at 2:00pm PST, on our YouTube channel. It will be broadcast live from our virtual studio in VR, where we also host our podcast, The VR Download.
If you manage to join us for the interview livestream, please leave your questions in the chat and we’ll try to get to as many as possible. If you miss it live, you can still check out the recorded broadcast at the same link below.
Cubism launched just under a year ago, but has consistently rolled out a series of impressive updates and new features for Quest since then. Its implementation of hand tracking is absolutely sublime and one of the best showcases of the technology on the system. You can also pair hand tracking with the recently added 120Hz support as well, which rounds Cubism out as one of the best titles to showcase most of the Quest’s cutting edge features all at once.
Last month, Van Bouwel announced that a series of DLC levels were in the works for Cubism and signs-ups were open for those who wanted to help playtest new levels. I was able to join the playtesting group and gave some of the new puzzles a try over the past six weeks. I’ll be discussing the approach taken in designing these DLC levels and the original campaign with Van Bouwel in our interview today, going over the process from start to finish and how the upcoming levels might differ to the existing campaign.
Let us know if you’re looking forward to Cubism DLC and be sure to leave your questions in the chat during the live broadcast.
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