Magic: The Gathering’s Double Masters 2022 Previews – Day Four Highlights

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  • Ezuri, Claw of Progress
  • Thrumming Stone
  • Supreme Verdict
  • Gifts Ungiven
  • The Mimeoplasm

Magic: The Gathering’s preview season for Double Masters 2022 continues its calm before the storm, as Sunday brought us only a handful of new reveals. As the torrent of cards coming this week loom just over the horizon, it’s nice to take a step back and appreciate some of the cards that may otherwise get lost under the deluge.

On day four of the spoiler season, one of the community’s favourite Phyrexians makes a comeback, a niche Commander card gets its time to shine, and Modern gets a new printing of one of its staples. Here are the best cards revealed for Double Masters 2022 on the fourth day of the preview season.

Ezuri, Claw of Progress

Two generic, one green, one blue legendary creature – Phyrexian Elf Warrior – 3/3:

Whenever a creature with power two or less enters the battlefield under your control, you get an experience counter.

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

The scary combo commanders keep on coming, with yesterday’s Ghave being followed up with everyone’s favourite Phyrexian Elf, Ezuri.

On the surface, Ezuri is a nice and simple Simic (blue/green) +1/+1 counter commander. Play lots of small creatures, such as mana dorks, to build up the experience counters you have, and then use Ezuri to buff one up and wreck the table.

However, there are so many ways to completely break Ezuri, partly because it isn’t him that gets the counter, but you. Removing Ezuri doesn’t really stop anything, as he picks up where he left off as soon as he re-enters the battlefield. The most popular combo is to build up at least five experience counters and then use Sage of Hours to take infinite turns. You could also use cards like Blighted Agent to take someone out with infect damage, and a Herald of Secret Streams to make it unblockable.

Notably, this is the first time Ezuri has been printed since being part of The List in Set boosters for Zendikar Rising and Kaldheim. That means this is also the first time he’s received his full Phyrexian Elf Warrior type line on a printed card, as the Phyrexian Update didn’t happen until Modern Horizons 2, a few months later.

Thrumming Stone

Five generic legendary artifact:

Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)

For a card that specifically mentions casting spells with the same name, you wouldn’t think this is such a popular card in Commander, a format where you’re only allowed one of each card. And yet, Thrumming Stone sees barely any play anywhere else, and in the right deck can be terrifyingly powerful.

Thrumming Stone’s sole purpose in Commander is to help facilitate decks that are allowed to break the singleton rule. For example, it’s used in Bruvac the Grandiloquent decks to pull out as many Persistent Petitioners as possible (as you can have any number of Persistent Petitioners in a deck). This also works for Rat decks with Rat Colony and Relentless Rats, Dragon’s Approach decks, and Shadowborn Apostle decks too.

This is the kind of card that makes Commander so great. In the vast majority of decks, it isn’t going to do anything, and even in other constructed formats like Modern it isn’t up to much. But with the right, niche deck, Thrumming Stone can be an absolute powerhouse.

Supreme Verdict

One generic, two white, one blue sorcery:

This spell can't be countered.

Destroy all creatures.

Two top-shelf board wipes in a single set? Wizards, you are spoiling us. With all the powerful cards Double Masters 2022 has to offer, it’s probably good that we’re getting two of the game’s best board wipes in the same set.

Much like Damnation, Supreme Verdict lets you destroy all creatures for four mana. However, Supreme Verdict is the wipe for Azorius (blue/white) players who don’t like to be told what to do by anyone else, as it can’t be countered. If someone else at the table is playing a control deck, or wants to try and protect their own creatures, being able to slam a Supreme Verdict down and dictate what is about to happen can be incredibly useful.

While it only destroys creatures, meaning you can’t remove anything with indestructibility or any pesky noncreature permanents, Supreme Verdict is a surprisingly blunt tool for Azorius decks. If your Farewells and Vanquish the Hordes can’t resolve, this certainly will.

Gifts Ungiven

Three generic, one blue instant:

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

So far, Double Masters 2022 has been very Commander-centric. Each day has revealed a new meta-leading commander, there’s been loads of staples, and even reprints of cards only previously seen in the precons (like Dockside Extortionist). Gifts Ungiven is different, because it’s one of the first cards we’ve seen in this set that is outright banned in Commander.

Instead, Gifts Ungiven is a tutor staple in Modern and sees lots of play in Vintage. It has a similar role to the less-powerful Fact or Fiction, making your opponent pick their own poison. However, one word on the card that can be easily missed is that it says you can pick “up to” four cards. Your opponent still has to choose two cards to put in your graveyard regardless of how many you pick, so if you go hunting for things with graveyard recursion, like a flashback spell, you’re effectively forcing your opponent into giving you the win.

Gifts Ungiven decks aim to dump their win conditions into the graveyard. One of the most popular uses is to use it to search for an Unburial Rites and a creature like Elesh Norn, Grand Cenobite and throw both into the graveyard. Then, use Unburial Rites’ flashback ability to return Elesh Norn to the battlefield, and then beat your opponent down before they have a chance to build up a defence.

The Mimeoplasm

Two generic, one black, one green, one blue legendary creature – Ooze – 0/0:

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it inters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

Another Commander product exclusive making its way to a draftable set for the first time, The Mimeoplasm is one of the game’s best-known Sultai (black/green/blue) commanders, thanks to its flexibility and status as one of the first Ooze tribal commanders. Its printing in Double Masters 2022 also marks a downshift for The Mimeoplasm, as it drops from the mythic rare it’s been since Commander 2011 down to just a rare here.

There are so many ways to build The Mimeoplasm. Mill is a great shout, as you can fill your opponents’ graveyards with powerful creatures and then steal them to make the Mimeoplasm into a copy of one with the power of another. It also removes their biggest threats before they have a chance to even come into play.

As an Ooze tribal commander, The Mimeoplasm has come into its own in the last year or so, following a push from Wizards to make Ooze a more viable creature type. There are classics like Scavenging Ooze exiling things from any player’s graveyard, and Consuming Blob gets bigger and makes bigger tokens depending on the size of your own.

There are also cool new toys, like Ochre Jelly, Aaeve, Progenitor Ooze; Oran-Rief Ooze, and one of the best cards in Commander Legends: Battle for Baldur’s Gate – Green Slime. Working as a counter for abilities and artifact and enchantment removal all rolled into one, they’ve really helped take Ooze tribal from a funny meme deck to a legitimate contender in the format.

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