We're living in the golden age of video game remakes and remasters. We can thank Capcom for deciding to remake Resident Evil 2 with such fidelity that those who missed out on the original launch could experience it today, without having to worry about generations-old graphics and mechanics. Over the years we've seen titles like Mass Effect and Dead Space receive similar treatment, with the most recent being Metroid Prime Remastered, which was shadow dropped during the recent Nintendo Direct.
However, it's safe to say that it's the original developers who conceptualised and built these games in such a way that they're worthy of a remaster or remake today. Even if they had nothing to do with the new iteration, the dev team behind a remaster would be nowhere without the original vision – and so, the original dev team deserves a place in the credits of a remaster. That's exactly how former Retro studios engineer Zoid Kirsch feels (thanks, NintendoLife).
Not too pleased with the way the original team is credited in Metroid Prime Remastered, Kirsch Tweeted, "While many studios did amazing work on the remaster, I'm let down Metroid Prime's Remaster does not include the full original game credits. I worked with so many amazing people on the game and everyone's name should be included in the remaster, not just a single card like this."
This is not the first issue that Kirsch has had with Metroid Prime Remastered. He previously stated that he was not too happy about how the remaster team handled the doors in the game. "They fucked up the doors in the re-mastered Metroid Prime! They have the wrong alpha level on the door shields," he Tweeted a few days ago. "I tend to be a bit picky about this since I literally spent months working on the doors. This should be fixed." Perhaps drawing criticism, he later added that the remaster is well done, especially focussing on the changes to Samus and the boss fights.
The door thing is perhaps nit-picking, but asking that the original team be properly credited, instead of a generic slate, is understandable.
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