Metroid Prime Remastered: 9 Relatable Things Every Player Does

Saying that Samus Aran is back wouldn't be fair — she never really left. Metroid Prime Remastered is exactly what it sounds like: a faithful remaster of a beloved GameCube game for the Nintendo Switch. The original Metroid Prime graced our (probably tube) TVs in 2002, so this is an excellent introduction for younger gamers to experience one of Metroid's most beloved entries.

Bounty hunting is a challenging job. You will be tested during your journey with Samus — combat can be difficult and disorienting, though it's still fantastic. You will also turn into a ball for no reason other than fun. Whatever you want, Metroid Prime Remastered will deliver.

9 Scanning Everything

There are two parts to this. One is that you have that urge that all gamers get to see everything there is to see, to consume every piece of lore a game has to offer. And two, well, scanning, the original detective mode, is one of Metroid Prime's core gameplay elements. You can't go into the galaxy and competently fight what you can't understand.

Though scanning is vital to puzzle-solving or enemy information, you generally do it because it's fun. And it's not like you're discouraged from it — every new room offers a whole plethora of new stuff to scan. Samus didn't become the best bounty hunter by not scanning stuff.

8 Extras! Extras!

Many modern and classic games offer you a place to look at the game's models easily. This is a cool feature that both allows you to admire the detail the devs put into everything and a place where the developers and artists showcase their hard work.

The "Extras" option in Metroid Prime is on the main menu and even comes with some of its models already unlocked. More will be revealed as you move through the game (and scan things). Checking to see if you have anything new in the "Extras" menu becomes a ritual every time you exit the game. Maybe you'll have something new, maybe not. Only way to know is to check.

7 Ball Is Life

How does our girl Samus Aran fit into that tiny thing? The Morph Ball is an iconic part of Metroid canon and a great gameplay mechanic. Why walk when you can roll? How Samus contorts herself into that shape is irrelevant; the important thing is that it is amusing to roll around Tallon IV.

The Morph Ball also makes things feel a smidge more light-hearted. Metroid Prime is a pretty serious game, but the ability to become a sphere is like a ray of happiness. Sure, Samus might not take as much joy from it — she's pretty stoic, after all — but for you, it's a ball. Pun fully intended.

6 Pew Pew!

While trudging through Tallon IV, fighting fauna, flora, and space pirates, sometimes you just want to shoot your energy beams recklessly. Not because you see enemies approaching or need to be ready for a fight — just because the noise it makes is fun.

It's a long tradition for games set in space, especially ones that involve futuristic space guns, to have excellent audio design. Metroid Prime is no different — it's just that you're much more likely to find the noise comforting or fun. You and Samus can take on anything the universe throws at you. So shooting a few energy balls into the void (or a few extra into some enemies) can't hurt, right?

5 Purposely Shooting Missiles Near Yourself To See Samus

Don't worry. It doesn't hurt Samus. Sometimes, if you shoot a missile at a target that's too close to you, the light from its explosion will illuminate Samus's face in the visor. Since this is a first-person game, and, more than that, since Samus is generally never without her iconic helmet, seeing even a tiny section of her face in blink-and-you-miss-it flashes somehow feels kind of special.

Maybe it helps remind you that Samus is a person, and a complicated one at that, underneath her admittedly awesome suit. This little nod to the fact that the role of "badass space bounty hunter" is a gender-neutral occupation kind of rocks. Even though it will likely leave you a few missiles short. Worth it.

4 Wanton Destruction (Of Boxes)

Like any good game, especially any good Nintendo game, Metroid Prime invites you to destroy everyday items with reckless abandon. There is no box strong enough to withstand Samus's mighty arm cannon — and hey, they give you free energy, too. So you have a totally valid reason for breaking boxes.

It's just not the actual reason you're doing it. Breaking stuff in games is a specific kind of joy. Maybe it's the lack of accountability — in video games, no one minds when you stroll up to their house and break every single pot they own. But, unfortunately, the same can't be guaranteed for reality. So, as the powerful Samus Aran, you will crush boxes just because you can.

3 Flailing Wildly

Even when using the lock-on mechanic, sometimes you can find yourself a little overwhelmed by enemies. Or, just overwhelmed in general. Samus may never lose her cool, but that doesn't mean you must stay stoic. No, it's fine if you whirl around wildly, possibly muttering to yourself while you try to find what creature just hit you.

This is especially relevant when the things you're fighting are small and fast. If you've got to flail, you've got to flail. Hopefully, you're not susceptible to motion sickness or else this, ahem, tactic is a literal headache.

2 Turning Narration On (Or Off)

Depending on where you were in the world, your experience of Metroid Prime could differ significantly. The North American release of the game came with no narration to speak of – which gave the story more flexibility, in a sense, because it was all up to your interpretation. However, the narration was part of the package in Europe and Japan.

Now, Metroid Prime Remastered can experience the narration (or lack of it) if you so choose. If you're returning to Metroid Prime for the first time in decades, this can be a fun way to shake up your experience. If you're new, then it's down to taste. Thankfully, you can toggle this on and off whenever you want.

1 Let's Get Lost

The universe is big, even for an experienced and highly competent bounty hunter. Whatever you're doing on Tallon IV, wherever you are, you can expect to lose your way. On the other hand, there are so many doors to open, pathways to explore, and strange critters to admire (and, regrettably, fight) that even diligently checking your map seems pointless.

Don't worry. You can just say that you're not lost, just wandering. Appreciating the newly-HD scenery, which surely the devs would thank you for. Besides, all the doors look the same — orienting yourself in such environments isn't easy, you know?

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