MultiVersus: How To Play As Shaggy

Quick Links

  • Shaggy's Ability Overview
  • Battle Strategy
  • Best Shaggy Perks

MultiVersus is a platform fighter that does not shy away from interesting characters and unique mechanics. Scooby-Doo's Shaggy goes Ultra Instinct in the Arena and brings a brawl-heavy playstyle with some nice special tools to punish unsuspecting opponents. He is a great choice for beginners and has a relatively straightforward moveset.

This guide will provide a breakdown of all of Shaggy's moves, how you will want to utilise him in a match, and his optimal perk setup. Let's dive deep into this character.

Shaggy's Ability Overview

Passive: It’s, Like, Off-The-Charts
  • Shaggy's Raged Special Attacks hit harder, move further, give him Armor during the attack, and apply maximum stacks of Weakened to hit enemies. Rage is consumed after a Special Attack. Shaggy starts each game with a Sandwich.
  • A powerful passive, enemies have to respect the empowered specials or risk taking a large amount of damage.
  • The starting Sandwich can either be used for a quick Zoinks or to apply early ranged pressure.
Jab: Knuckle Sandwich
  • Charge up a cancellable straight powerful punch. While charging Shaggy has Armor.
  • The Armor can surprise opponents and let you land a big hit.
Side Tilt: Combo Meal
  • A combo of two punches ending in a headbutt.
  • You go-to close range option, there are multiple combo extenders you can use after this, depending on what percentage your opponent is at.
Up Tilt: Like, Overhead Swing!
  • Charge an uncancellable overhead swing.
  • Comes out pretty quickly, and can combo after a low percent Combo Meal.
Down Tilt: Power Stomp
  • Charge an Armored stomp that Breaks Armor. After hitting an enemy, it can be input again to perform a clap attack, applying a short Slow debuff to enemies.
  • Use to combo off a hitstun or to guard the ledges.
Neutral Special: Zoinks!
  • Charge to build up Shaggy's Rage. After fully Charging, Shaggy gains Rage and applies Enraged to Allies. If playing with a teammate, he also drops a Scooby Snack that heals the fighter picking it up. If already Raged, Shaggy will dash to his ally, making them Enraged and releasing a blast that knocks away enemies.
  • Try to charge Zoinks at height, which will lower the risk of opponents punishing you.
  • The cast can be canceled if you think you are going to get hit.
  • Try to acquire a Sandwich beforehand if running the Hangry Man Signature Perk, for faster charging.
Side Special: Chiller Instinct Kick
  • A flying forward kick.
  • A great punish, the distance traveled can catch many opponents off guard, and if you can suitably punish their spacing, this will be a game changer.
  • Very tempting to spam, but a good opponent can punish you because of the high end lag.
  • Useful for getting back on stage or following up a recovering opponent.
Up Special: Power Uppercut
  • A flying uppercut that launches Shaggy into the air. The Raged version hits multiple times.
  • Not a great travel distance, but comes out relatively quickly, and it is possible to claim Ringouts off the Top of the Arena with this.
Down Special: Like, Feed The Hunger
  • Shaggy equips a Sandwich. Input again to throw the Sandwich forwards as a Projectile. Heals any ally it passes through. A Raged Sandwich will become larger and deal more damage. If used while Raged and without a Sandwich equipped, Shaggy will stomp the ground, sending a shockwave forward.
  • Your ranged option, this can be used to stall out camping opponents like Tom and Jerry or to provide some pressure before an engage.
  • A great follow up to knocking an opponent offstage.
  • Try to keep a Sandwich on you at all times, if you ever have the space to perform the pickup.
Down Air Special: Like, C'mere Man!
  • Launch Shaggy towards the ground, gaining Armor and hitting nearby enemies upon landing. If Raged and equipped with a Sandwich, Shaggy will through a normal Sandwich instead, retaining his Rage.
  • Quite a slow spike, but powerful.
  • You have decent horizontal movement during this move, so you can try to catch opponents off guard.
Neutral Air: Flurrious Feet
  • Shaggy performs a flurry of kicks below him, hitting multiple times.
  • A decent multi-hit punish, but has quite a low range, and you might struggle to consistently land this against opponents with decent Up Tilts.
Side Air: Like, Knee Strike
  • A fast knee forward attack that can be Charged.
  • A nice quick follow-up option, but may get beaten out by longer range opponents.
Up Air: Flying Slacker Smack
  • A sweeping swing above Shaggy.
  • Can combo off Power Uppercut, but nothing special.
Down Air: Get Down, Man
  • Shaggy used a two-handed pound attack to knock enemies downward.
  • A good spike, use this to guard opponents who are holding onto the Arena Wall, and are trying to jump back onto stage.
  • Will bounce opponents up, leading to further combo strings, but it has low range, and you will get beaten out by characters with decent range on their Up Tilts.

Battle Strategy

Shaggy is a versatile fighter, who excels in a horizontal brawling game. He has decent Aerial options, but does not particularly excel in the air compared to some other characters, and you will want to remain grounded to take advantage of your strong close range moves. Charging Rage should be a high priority for you, as it will significantly empower your Special moves, and opponents should always respect it. The distance traveled on an Enraged Chiller Instinct Kick is fantastic, and you should be able to land some good damage from the Weakened effect. A good strategy is not to spend your Rage immediately, but approach your opponent, keeping them on their toes as to what option you are going to pick.

Your Sandwich is good for ranged pressure, so try to look for opportunities to safely punish opponents with a quick throw, but be careful not to spam it, as this will make you very predictable. Shaggy has some good mix up options, so try to keep opponents guessing by varying the range at which you engage. Chiller Instinct Kick can be a great way to approach, but don't throw it out too often, as it makes you very susceptible to being punished.

Shaggy is a well-rounded fighter, but some opponents can be particularly difficult for you. Velma's projectile game can be tricky, as she is likely going to be out-ranging you on most attacks. Try to Dodge in close and start brawling with her, to take advantage of your quick Tilt options. Characters with weapons such as Finn or Tom and Jerry will tend to outrange you vertically, so try to stay grounded as much as possible and hit them with some well-timed Chiller Instinct Kicks. Superman, while slow, is dangerous up close, so making good use of your Sandwich is key to keeping him at a safe distance.

Best Shaggy Perks

Mastery LevelRewardDescription
  • Default
  • Default.
  • Perk: Lumpy Space Punch
  • Your team deals Five percent increased damage with melee attacks in the air.
  • Currency: Toasts x Five
  • Perk: Kryptonian Skin
  • Your team receives Four percent reduced incoming damage.
  • Currency: Gold x 100
  • Perk: Equip Ally Perks
  • Unlock the ability to use an ally's perks in team games.
  • Perk: Last Stand
  • Your team deals ten percent increased damage after reaching 100 damage.
  • Signature Perk: One Last Zoinks
  • Shaggy gains Rage automatically after passing 100 damage.
  • Perk: Perk Training
  • Unlocks the ability to train ANY perk in the game.
  • Signature Perk: Hangry Man
  • If Shaggy has a Sandwich equipped, he can quickly charge Rage at the cost of eating his Sandwich.
  • Perk: Snowball Effect
  • Your team deals seven percent increased damage against the fighter with the highest damage.
  • Perk: Retaliation-Ready
  • Your team grants allies three Gray Health for three seconds after knocking back enemies with Projectiles.
  • Perk: Speed Force Assist
  • Your team receives a four percent increased base movement speed.
  • Profile Icon: Shaggy
  • Badge: Shaggy Wins

Shaggy's recommended Perk setup is:

  • Signature Perk: Hangry Man
  • Perk: Lumpy Space Punch
  • Perk: Kryptonian Skin
  • Perk: Snowball Effect

This is your standard set up for Solo play, provided you have not trained any other characters perks. Some other options are Make It Rain, Dog! from Reindog's Mastery, which will increase your projectile movement speed, although this is primarily best used in Doubles, and Speed Force Assist, if you prefer some extra mobility over defenses. The combo of the One Last Zoinks Signature Perk and Last Stand may look appealing, but relying on going over 100 damage is not a good game plan for Shaggy, as he is not one of the heaviest characters, and it will not be as consistent as generating quicker Rages through Hangry Man.

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