It’s an exciting day for Oculus Quest as the headset can finally be cabled to a PC to play Oculus Rift videogames, all thanks to Oculus Link. The only problem, what cables are compatible and suitable for VR gaming to make sure you don’t have issues arise such as latency. Handily, Facebook has released not only cable specifications but also a recommendation.
Facebook plans on releasing its own cable to connect PC’s and Oculus Quest but that’s not available just yet, with the company saying in a blog post: “Later this year, we’ll release a premium, custom optical fiber cable to provide a best-in-class experience with maximum throughput while using Oculus Link. It will be 5 meters (16+ feet) long to provide more freedom of movement than any other cable on the market. We’ll start rolling out our cable with limited quantities in select regions this year, and continue to expand availability in 2020.”
So in the meantime what you need is a high-quality USB-3 cable – Oculus Quest’s charging cable won’t work as its only USB-2. When looking for your own cable the specs below are the ones you’ll need to follow for the best performance. To take the guesswork out of it, Oculus recommends an Anker cable which it has tested internally. These are very cheap, retailing on Amazon for the following countries: North America, Canada, UK, Japan, Australia and Germany. None of these are as long as the official cable but expect that to be a lot more expensive.
Don’t forget to check out the PC requirements including the all-important compatible GPU’s. Only NVIDIA cards are currently supported with Facebook working with AMD to add support at some point.
Once you’ve got a suitable cable and checked your PC is supported then you’ll be able to enjoy Oculus Rift exclusives like Stormland and Asgard’s Wrath, two of the biggest titles to arrive for the platform this year. Then in 2020, you’ll be able to go hands-free when the hand tracking feature arrives for Oculus Quest. Using the devices four inside-out tracking cameras, the hand tracking impressed when demoed at Oculus Connect 6 (OC6) in September. For further updates, keep reading VRFocus.
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