Double Fine senior producer Kevin Johnson has stated that there was no crunch from the team when working on Psychonauts 2.
Kevin took to Twitter to randomly announce the news as a fun fact. In his Tweet, he said, “Fun fact: Psychonauts 2 has had no crunch. The team has been amazing and I’m proud to have been a part of something so special that’s been made in the schedule we set forth. I think you’ll have fun too”. This ties back to a similar statement made late last year, which promised the team hadn’t crunched for the game at all.
The news is certainly welcome but the lack of crunch is especially surprising when you consider some of the difficulties that have come up during Psychonauts 2. Not only did it start life as a crowd-funded project, but it was also made during a pandemic and had the entire studio bought out by Microsoft mid-project.
Psychonauts 2 has been delayed several times since it was initially announced back in 2015, and that’s likely due to Double Fine refusing to compromise on the game or try and cause the team to crunch. Those who have watched the Psychonauts retrospective, The Colour of the Sky in your World, will know that the first game was subject to some pretty serious crunch due to the change in publishing from Microsoft to Majesco at the last minute. History seems to have worked in reverse this time, thankfully.
Double Fine has been pretty open about the development status of its games, and that’s been no different with Psychonauts 2. Not only have there been video and email updates regarding the game’s development, but the studio has also opened up about some of the content that’s been allowed because of the Microsoft purchase, such as boss battles being added back into the game.
Announcements of no crunch are coming out quite frequently from studios as of late, with Insomniac Games claiming that its work on Ratchet & Clank: Rift Apart was done without any crunch. Similarly, Arkane Studios’ Deathloop was delayed in order to avoid crunch altogether.
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