The former President at Nintendo of America Reggie Fils-Aimé recently said that Switch Online should be focused on leveraging GameCube and Wii content in addition to offering more Nintendo 64 games. According to the executive, Nintendo needs to up its game when it comes to Switch Online if the company wants to compete with subscription services like Xbox Game Pass and PlayStation Plus.
The news comes from a lengthy interview with CNET in which Fils-Aimé talked about his new book, Disrupting the Game. In addition to a variety of other questions, the executive dove into the details of delivering legacy content through Switch Online.
"Will it come back,” Fils-Aimé wondered about the NES and Super NES Classic Editions which were respectively released on November 10, 2016 and September 29, 2017 before being discontinued shortly afterwards. “Will there be other physical boxes with legacy content? I don't think so. If I were back at Nintendo for a day, I would be much more focused on ‘how does the company leverage all of its great content, deliver it to the consumer through that Nintendo online experience’ which they are doing, they're putting out some Nintendo 64 content, they're working with other platform holders to bring out some of that legacy content,” the executive explained. “But that's where the opportunity is. Nintendo still has more Nintendo 64 content to leverage.”
Fils-Aimé went on to discuss the possibility of bringing newer content to Switch Online. “They've got GameCube content to leverage. They've got Wii content,” the executive pointed out. “I see this future of digitally delivered content to you, the consumer, as just this burgeoning opportunity that I would want to keep taking advantage of."
When it comes to a successor system for the Nintendo Switch, Fils-Aimé described how repeating the success of this console presents a “significant challenge." Nintendo is apparently “thinking deeply about how they transition from the Switch to whatever the next platform needs to be and how that has to be a well considered series of decisions.” The executive added that “going from a highly successful platform to the next highly successful platform, you can make the argument that it's only been done a handful of times in the video game industry.”
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