Stardew Valley is filled with sights, sounds, and secrets. You may notice a strange log blocking a path or spot a broken bridge that seems to lead somewhere, and what’s with that broken bus?
You won’t have access to every area in the game at first — many of them will need to be unlocked. Here’s a guide to every area in Stardew Valley, and the sub-areas you’ll find there. This guide will also include the residents that live in each area that you can build a friendship level with.
Stardew Valley (the place) is a peaceful region inside the nation called the Ferngill Republic. Within Stardew Valley is Pelican Town, which is the main area that you’ll play in (outside of your farm and some other areas). South of Pelican Town is the Gem Sea, which contains the Fern Islands archipelago, which itself contains Ginger Island.
Across the Gem Sea is the Gotoro Empire, a nation at war with the Ferngill Republic. When Kent returns in Year 2, you’ll learn that he fought in that war. Additionally, the traveling cart lady will mention that she smuggles her goods out of the Gotoro Empire.
Northwest of Stardew Valley, you’ll find the Calico Desert. While kind of part of the region, it is seemingly outside of the actual Valley, as Sandy will mention she loves receiving flowers “from the valley.” The Desert will be covered later on this list.
There are some small mentions of other places in the world too, most notable of which is Zuzu City, which is referred to and even visited by the player during some cutscenes. However, you can’t go there outside of these circumstances.
Residents: Mainly you, your pet, your farm animals, and your spouse or roommate and children eventually (if you choose).
This large parcel of land is all yours — it’s the farm that your grandfather leaves you. At first, it’s a hardscrabble plot of land, but you’ll be able to develop it however you see fit, whether it’s filled with buildings, crops, animals, or what have you.
There are different layouts for the farm, and you’ll choose which one you want at the beginning of creating a file.
Several different buildings can be built on the farm (and some are already there). The most important of these is the farmhouse, where you live. We have a guide on every other building you can add, too, from Barns to Fish Ponds.
Inside the farmhouse is where you’ll live. In multiplayer, additional players will have a cabin that looks different on the outside but functions the same way. Inside your farmhouse, you’ll have a bed that you can sleep in, which will advance your game to the next day.
You can also upgrade your farmhouse a number of times, adding a kitchen, a basement, and more. See our guide to all of the farmhouse upgrades for more information.
After you’ve made a cumulative total of 25,000 gold, Demetrius will visit you. He’ll tell you that he would like to use the cave on your farm for research. He’ll give you the option between mushroom boxes or fruit bats. The purpose of this is largely to help you complete the Community Center.
If you choose mushrooms, he’ll place six boxes in the cave. Every day or two, they’ll each produce one of the following mushrooms: Chanterelle, Morel, Red Mushroom, Purple Mushroom, or Common Mushroom. Each box must be cleared to produce a new mushroom.
If you choose bats, you’ll find pieces of fruit on the ground that the bats gather. However, there is no daily guarantee of finding a piece of fruit. You can find any of the following: Cherry, Apricot, Peach, Apple, Pomegranate, Orange, Spice Berry, Salmonberry, Blackberry, or Wild Plum. You don’t need to pick up the fruit each day, but if you run out of free tiles, more will not appear.
The Greenhouse is a valuable building but isn’t usable at the start of a playthrough. You’ll need to either complete all of the Pantry bundles at the Community Center or purchase the Greenhouse repair from the Joja Community Development Form.
Inside, there’s a plot of land where crops can be grown year-round, regardless of their necessary season. This plot is 10×12 tiles and functions the same as tillable land outside, allowing the use of sprinklers, fertilizer, and anything else. Scarecrows are not necessary, though, and you will always have to manually harvest the crops as Junimo Huts cannot be built inside.
Fruit trees can be planted on the tiles around the tillable plot, just outside the wooden border, even though it doesn’t really look like they could. However, you’ll need to make sure they have space to grow. At the back of the Greenhouse, you’ll find a water tank that lets you refill your watering can.
In the northwest corner of your farm, you’ll find a small shrine. This is a shrine to your grandfather, who gave you the farm. At the beginning of Year 3, Grandpa will appear as a ghost near the shrine and assess your progress. The candles around the shrine will light up, based on how well you’re doing.
After your first evaluation, if you didn’t earn four candles, you can place a Diamond into it to be re-evaluated. Once you reach four candles, you will be given a Statue of Perfection by interacting with the shrine. It produces some iridium ore each day.
Residents: Marnie, Shane, Jas, Leah, and the Wizard.
South of your farm, you’ll find a woodsy area with several bodies of water, some buildings, and a lot of trees. This is the Cindersap Forest, and it contains many things that are useful to you.
The bulk of the forest contains trees that can be chopped down. Many of these trees will regrow in time, providing you an endless supply of wood. You can also plant most trees (Maple, Oak, Pine, and Mahogany) here with their seeds. The debris found here, like branches, small rocks, and weeds can be cleared for resources as well.
At the far south end of the forest, you’ll find an entrance to the Sewers, which will be covered later. Leah also resides here, although, other than talking to and interacting with her, there isn’t much for you to do in her house.
Just south of your farm, you’ll find Marnie’s Ranch, where she, Jas, and Shane live. Marnie runs a shop from 9 a.m. to 4 p.m. Wednesday to Sunday. You can purchase livestock if you have the appropriate farm buildings and supplies for animals, like Hay and Auto-Grabbers.
The Wizard’s Tower
The strange tower on the western side of the Forest is where the Wizard, M. Rasmodius lives. Inside, you’ll find a few things, especially in the later parts of the game.
After reaching a four-heart friendship level with the Wizard, he’ll grant you access to his basement. You can use the Shrine of Illusions found here to change certain cosmetic things, including your appearance, gender, and name.
Once you complete the Community Center or Joja Community Development Form, you’ll be able to help the Wizard with some tasks, eventually unlocking his magic book, which allows you to construct various farm buildings like the warp obelisks and the Gold Clock. After finishing these quests, a warp tile to the Witch’s Hut will also be open to you in the basement of the tower.
The Wizard’s Tower is open from 6 a.m. to 11 p.m. almost every day.
The Traveling Cart
Every Friday and Sunday, a Traveling Cart will appear just to the west of the entrance to the Forest from your farm. It closes at 8 p.m.
The unnamed lady who works the cart and her pig will come by to sell you a random assortment of items for varying prices. These goods are, according to the lady, smuggled out of the Gotoro Empire.
This particular “shop” is a great way to get your hands on some items for the Community Center bundles that are difficult to find, as well as seasonal items that you may have missed. The Traveling Cart is also the only place where you can purchase the Rare Seed, which, when grown, will produce a Sweet Gem Berry.
In the northwest corner of Cindersap Forest, you’ll find a log that you cannot clear initially. You’ll need the Steel Axe to chop it down and remove it from blocking your path.
Through this entranceway, you’ll find the Secret Woods. Warning: Slimes spawn here.
There are a few things to see in the Secret Woods:
- Six stumps regrow every day and drop Hardwood when chopped down (note: two of them are located below the line of trees to the south of where you enter. You can walk through hidden passages to get in here).
- The statue in the top left corner will provide you with something special if you bring him a Sweet Gem Berry.
- This is one of the only places where you can find and forage Fiddlehead Ferns.
- Finally, the pond in the bottom left is the only place where Woodskip can be caught (unless you chose the Forest Farm layout).
The Hat Shop
The last main area of the Cindersap Forest is the Hat Shop. This building is initially abandoned, but once you start earning various Achievements, a friendly mouse will set up shop and sell hats to you. You can unlock different hats by unlocking different Achievements.
Residents: Robin, Demetrius, Maru, Sebastian, Linus, the Dwarf, and Leo (after reaching six hearts with him).
At the far northeastern portion of the Valley, you’ll find the area referred to as the Mountain. The primary draw of this area is the Mines, but there’s much to see and do.
The Lake here is where lake-dwelling fish can be caught. Trees can be planted in much of this area, including the patch of dirt in front of the Carpenter’s Shop.
The Carpenter’s Shop
The building that you’ll probably visit most often on the Mountain is the Carpenter’s Shop, staffed by Robin, the local woodworker. Robin will be one of the first characters you meet and is one of the most valuable shopkeepers in the game.
In Robin’s shop, you can commission her to build most of the farm buildings available to you, including upgrading your farmhouse. She also sells basic resources like Wood and Stone, some furniture items, various machinery, and more.
This same building also serves as the home of Robin, Demetrius, Maru, and Sebastian. While you can access the building from 9 a.m. to 8 p.m. almost every day, Robin’s shop is open most days (save for few exceptions) from 9 a.m. to 5 p.m. every day of the week but Fridays, when she closes at 4 p.m., and Tuesdays, when the shop is closed.
The Mines are located northeast of Robin’s shop, just above the Mountain Lake, but are blocked until the fifth day of your playthrough. Inside, you’ll be able to descend floors gradually, breaking rocks and fighting enemies. It’s here that you’ll mine for resources like ore and stone, and be able to find gems, minerals, and much more.
The Mines go as deep as Floor 120, with “break” floors every ten levels. An elevator allows you to return to levels that end in a 0 or 5 (5, 10, 15, 20, and so on) once you access them. The Mines are divided into three sections.
- Floors 1 to 40 contain mostly Copper Ore
- Floors 41 to 80 contain mostly Iron Ore
- Floors 81-120 contain mostly Gold Ore.
Each section is also thematically different. You can move on to the next floor when you find a ladder, which is hidden under rocks, uncovered by defeating enemies, or sometimes just available right away. On “infested” floors, you’ll need to defeat every enemy to make the ladder appear.
On the top level of the Mines when you enter, there is a rock on the right-hand side that initially can’t be broken. You’ll need to remove it with a Steel Pickaxe or a Cherry Bomb. Past this, you’ll find the Dwarf, who runs a shop. Although you won’t be able to interact with him much until you find all four Dwarf Scroll artifacts and donate them to the Museum.
Just north of the Mountain’s main area is the Railroad, which is inaccessible until Summer 3 of your first year. Technically, this is its own area, but there isn’t much to do, so it’s included here with the Mountain.
The Railroad’s main draw is the abundance of resources that can appear here, including rocks, trees, and weeds. If you receive a notification that “A train is passing through Stardew Valley!” you can sometimes find loot that falls off the train, provided you get there fast enough.
Also in the Railroad area is a large Spa, but it is largely unused. Alex sometimes heads there to work out, and Linus will hang around the area, especially in the Winter, to warm up. You can head through the change room and into the water, which will restore your energy and health gradually.
Other areas in the Railroad portion of the Valley are the entrance to the Witch’s Swamp, which you can access after finishing the aforementioned tasks for the Wizard, and the Summit, which can only be accessed after achieving 100% Perfection.
Open every day from 2 p.m. to 10 p.m., the Adventurer’s Guild is located inside the house just to the east of the entrance to the Mines. You won’t be able to access it until you finish the quest “Initiation.”
Inside, Gil and Marlon are found. Maron runs a shop where you can purchase equipment and weapons, while Gil will reward you for finishing Monster Eradication goals, which are posted on the wall. If you lose items after being knocked out, Marlon can also offer to find one of them, for a varying fee, as part of his Item Recovery Service.
The Quarry is initially inaccessible, as the bridge to it has fallen into disrepair. It can be fixed by completing the Crafts Room bundles in the Community Center or by purchasing its repair from the Joja Community Development Form.
The Quarry is mainly a small area where you can do some mining. However, you can also place machines here and grow trees. Rocks can spawn every day, and trees will grow as well.
At the northwest corner of the Quarry, just above the bridge, is an entrance to the Quarry Mine. This is a small dungeon with a few different types of enemies. If you reach the end of it, you’ll find a statue holding the Golden Scythe, which you can take for yourself as a reward for finishing the dungeon, but only once.
Backwoods and Bus Stop
Residents: None, though you’ll find Pam here most days as she stands by the bus after it’s repaired.
There is not much to see in these two areas, which function as kind of the same area, even though you can’t move between them properly until later in the game.
At the Bus Stop, there is a bus that is initially broken down. However, by completing the bundles in the Vault or by purchasing its repair from Joja, you can get it back up and running. Pam will then take up the role of bus driver, and she can bring you to the Calico Desert.
It’ll cost you 500g for a ticket, which can be purchased from the machine to the left of where Pam stands. She works from (roughly) 10 a.m. until 5 p.m.
As for the Backwoods, there isn’t really anything of note here. However, it’s very easy to find forageables and grow trees in the area, making it a nice bit of extra space for those activities. The Backwoods connects the top entrance of your farm with the Mountain, coming out right by Robin’s place.
You can actually walk between the Bus Stop and the Backwoods by heading west on the road from where the bus parks, even though the two areas are not technically the same. The tunnel here can be entered, which is typically only for a certain quest. But, if you feel like hanging out in here, go for it.
Residents: Elliott and Willy.
The Beach is home to both Elliott and Willy, but also to some of the annual events and many characters’ heart events.
Willy’s Fish Shop
Willy’s Shop is probably the place you’ll visit most often here. Here, you can buy fishing rods, bait, crab pots, and other fishing supplies. Willy himself also lives here, and will help you access a new area after you beat the game.
Elliott lives in the small cabin north of Willy’s place. Like Leah’s cottage in the forest, Elliott’s place is just home to him and nobody else. Unless you’re looking for Elliott, this building doesn’t serve any other important purpose.
The Beach (Outside)
On the Beach, you can forage for Clams, Oysters, and many other ocean-related items. The ocean itself is one of the fishing categories, with ocean-based fish only being found here and Ginger Island.
On the east side of the main Beach area, there is a broken bridge. It can be repaired with 300 pieces of wood, allowing you to permanently access the other side, which contains another dock and the tide pools. At the tide pools, other foraging items can be found, like Coral and Sea Urchins.
On this eastern portion, the Old Mariner can be found when it rains. He’ll sell the player a Mermaid’s Pendant, so long as they have upgraded their farmhouse, reached 10 hearts of friendship with a marriage candidate, and have started dated that marriage candidate with the use of a bouquet. With this Pendant, which costs 5,000g, you can propose to your beloved. Your wedding will automatically take place on the third morning after proposing.
Residents: Mayor Lewis, Jodi, Kent (after he returns in Year 2), Sam, Vincent, Haley, Emily, Harvey, Evelyn, George, Alex, Clint, Pierre, Caroline, Abigail, Gus, Pam, and Penny.
Pelican Town is the main portion of the town that you’ll find yourself in quite often for a variety of reasons. There’s a lot to see and do here, so settle in because this is going to be a long one.
The first store (and location in general) you’ll probably find yourself visiting at the beginning of the game is Pierre’s General Store. Here, Pierre lives with his family — his wife Caroline and their daughter Abigail.
At Pierre’s, you’ll be able to buy seeds for crops, fertilizer, fruit tree saplings, cooking ingredients, and many other things you need. You can also sell many items, including produce, to Pierre for money instantly, instead of putting it in the shipping bin and waiting until the next day.
Pierre also sells backpack upgrades, which expand your inventory to a maximum of three rows. Once you reach eight hearts with a marriage candidate, Pierre will also sell a Bouquet, which, when given to your love interest, will enter the two of you into a relationship.
Pierre’s shop is open 9 a.m. to 5 p.m., except for Wednesdays (unless you’ve completed the Community Center, and he starts staying open on Wednesdays). The building itself is open until 9 p.m. Alongside the shop and Pierre’s family’s home, the building also serves as a community gathering spot and contains a small chapel.
The Community Center
One of the most important locations in all of Stardew Valley is the rundown Community Center, in the section of town just north of the main area. Inside, you’ll find many different rooms with “bundles.” These bundles contain requests from local spirits, called Junimos, for various items and other things.
By completing these requests, you’ll unlock various important things around the Valley. After finishing every bundle, you will have “finished” the game, but there is much more to do still. This is considered the main story section, but is honestly just the beginning of the game in many ways.
The Community Center is a vitally-important location and the bundles contained inside are much more complicated than this post has room for, so please check out our Community Center guide for more in-depth information.
The main competition to Pierre’s General Store is JojaMart, which is a corporate big-box store located on the east side of town across the river. This store is run by Morris and an unnamed cashier and is also the same company you work for at the beginning of the game before quitting and moving to the farm.
JojaMart has better hours, being open every day from 9 a.m. to 11 p.m., but most of the prices are higher than Pierre’s. However, the primary function for JojaMart in the game’s story is as an alternate option to finishing the game. Typically, you’re encouraged to restore the Community Center and as a result, fix up the town.
But, you can instead purchase a Joja membership and just purchase all of the upgrades that the Community Center bundles offer. Should you choose this, the Community Center is destroyed and replaced with a Joja Warehouse. Purchasing a Joja membership also lowers the prices of their items to be on par with Pierre’s in most cases. Shane and Sam work here some days.
Library and Museum
Another place you’ll find yourself visiting rather often is the Museum, which is also known as the Library. Here, you can donate minerals and artifacts. There are 95 items in total: 53 minerals and 42 artifacts. For donating certain numbers, the man who runs the place, Gunther, will grant you various rewards.
Completing the Museum is often considered one of the main portions of the game, though it’s not explicitly necessary. Lost books that you find will also be readable here, giving you tips and tricks for the game.
If you read the description of an artifact or mineral in your inventory, and it says “Gunther can tell you more about this if you donate it to the museum,” that means you haven’t donated that particular thing yet.
The local tavern, called the Stardrop Saloon, is a great place to visit if you’re looking to socialize with the townspeople. Open each day from noon to midnight, the saloon is run by Gus, who sells you various food items, recipes, and beverages. His stock includes a selection of regular items, like Pizza and Coffee, but also a daily “special” selected randomly from a list of cooked dishes. Emily also works here.
There are arcade machines that you can play in the room on the right, a functioning Joja Cola vending machine, and a Jukebox that you can use.
The most common reason to head to the saloon, though, is the social aspect. Many of the townspeople hang out here in the evenings, with some of them visiting almost every night.
Located between the Museum and JojaMart is the Blacksmith’s shop, where the local blacksmith Clint works and lives.
Clint sells ores and coal, cracks open geodes for 25 gold each and will upgrade your tools for a price of both metal bars and gold. See our full tool upgrade guide for details on prices.
Clint’s shop is open from 9 a.m. until 4 p.m. almost every day before the Community Center is restored.
Attached to the left-hand side of Pierre’s General Store is a clinic, where both Harvey and Maru work. Harvey lives in the loft upstairs, as well.
Probably the most common reason you’ll see the inside of this building is that you’ve been knocked out by monsters. When this happens, you’ll wake up somewhere, rescued by another villager. One of the most common places you’ll teleport to is Harvey’s clinic, where he’ll restore you to consciousness.
If Harvey or Maru are behind the counter, you can purchase medical supplies that restore health or energy, as well as removing exhaustion. The clinic is open from 9 a.m. to 3 p.m. daily.
Mayor Lewis lives in almost the center of town in the large house with the truck parked outside.
Inside, there are a few things you can do. If you’re married, you can use a book here to divorce your spouse (or evict your roommate) for 50,000 gold. In multiplayer, the book next to that one can be used to change players’ funds to shared or separate.
Next to the tables where these two books are found is a lost and found box, which is where you can find many items that you have lost, such as items left in your Grange Display box and others.
There are a few other places to note around Pelican Town’s main area.
The following villagers have their homes in this area, but the buildings don’t serve many purposes to you beyond visiting those people:
- Haley and Emily (in the orange-roofed house in the southwest). However, once you unlock the Sewing Machine, you can use the one in Emily’s sewing room here.
- Sam, Vincent, Jodi, and Kent (in the purple-roofed house west of Haley and Emily’s).
- Pam and Penny (in the trailer by the saloon).
- Alex, Evelyn, and George (in the blue-sided house by Pierre’s).
In front of Alex, Evelyn, and George’s place is a small fenced-in area. This area is where Alex’s dog, Rusty, lives.
North of Pierre’s, just west of the Community Center, you’ll find a nice pavilion with a fountain and a playground, where you can often find Penny, Jas, Vincent, Caroline, and/or Haley.
Around town, you may notice garbage cans outside many buildings. You can rummage through them once per day each and occasionally find valuable items. However, if anyone other than Linus is nearby, they’ll be grossed out and you’ll lose friendship points.
You’ll unlock the Sewers once you obtain the Rusty Key from Gunther. He’ll give it to you once you’ve donated 60 items to the Museum.
The Sewers have two entrances: one in town, south of the main square by Haley and Emily’s house; and one in the Cindersap Forest, at the far south end and down the stairs.
Krobus lives here and operates a small shop. One of the most important items in his stock is the Stardrop, which is one of the few available in the entire game. He also sells some recipes, Void Eggs, Iridium Sprinklers (on Fridays), and some other items, including rotating stock based on the day of the week.
West of where you find Krobus, there’s a strange statue that looks like it has a dog’s head. This is the Statue of Uncertainty. For the price of 10,000 gold, you can reset one of your skill’s professions. That night, you’ll be able to choose new professions for that skill.
The final area in the Sewers that you may find yourself in is the Mutant Bug Lair, which will only become accessible in the later portions of the game. You’ll find some monsters, a lot of weeds, and a special chest for a quest item here. It’s a good place for farming Fiber as the weeds here grow and spread while you’re off doing other things.
After repairing the Bus through the Community Center bundle or Joja Community Development Form, Pam will be able to take you to the Desert between 10 a.m. and 5 p.m. Just purchase a ticket at the terminal next to where she stands for 500g. This is probably the first area you’ll visit outside the main portion of the Valley.
The Oasis Shop
In the southwest of the area, you’ll see a hot-pink building. This is the Oasis, which functions as a shop run by Sandy and a secret Casino.
Sandy sells various exclusive seeds, furniture items, and some daily rotating items. She’s also one of the characters with whom you can level up your friendship.
In the back of the Oasis is a secret Casino that you can only enter once you finish the quest The Mysterious Qi. Here, you can gamble with Qi Coins, which can be traded for various furniture items and other curiosities.
The Desert’s main draw for many players is the Skull Cavern. This is like an upgraded version of the regular Mines, and can be accessed once you find the Skull Key. This Key is found on Floor 120 of the Mines. The Skull Cavern has no bottom floor and is home to much stronger enemies, much better loot, and most importantly, Iridium ore.
The Skull Cavern works a little differently than the Mines. There are holes here that allow you to skip multiple floors, and there is no elevator that lets you go up and down like in the regular Mines. One main challenge of the game is to get to the 100th floor as part of a special quest, and it’s no easy feat.
The Desert Trader
On the eastern side of the Desert, you’ll find a merchant and his camel. This is the Desert Trader, and he offers a wide variety of rare and hard-to-find items. However, instead of selling these items, you’ll need to trade for them. He has some standard items, like Artifact Troves and Warp Totems for the Desert, but also has some rotating stock that changes with the days of the week, like Cloth on Wednesdays and Staircases on Sundays.
The Mysterious Pillars
North of the road through the Desert, you’ll find three strange columns. By bringing a Prismatic Shard here and holding it up in the air in the middle of the three pillars, you’ll be rewarded with one of the most powerful weapons in the game: the Galaxy Sword.
After finishing the Community Center or Joja Community Development Form, you’ll be able to help Willy fix up his old boat. Once this is done, you can visit Ginger Island, another area outside of Stardew Valley. You’ll need to unlock many areas of the island with the use of Golden Walnuts.
Leo is a resident here, and you can interact with him and level up your friendship together. He lives in a small hut on the eastern side of the island, but he can found in different areas based on his daily schedule.
There’s a ton of new content on this island, so check out our full guide on Ginger Island. However, here’s a quick rundown.
The Volcano Dungeon
A third dungeon, harder than the Mines and Skull Cavern, can be found on Ginger Island in the far northern area: the Volcano. If Skull Cavern is an upgraded, more difficult but rewarding version of the Mines, then the Volcano would be the next level past that.
The Volcano only has nine levels, with the tenth serving as the Volcano Forge. The loot here is great, but the enemies are strong.
At the Forge, you can upgrade weapons and tools, add enchantments to tools, and combine rings, mainly with the use of various gems and Cinder Shards.
On the west side of the island, you can unlock a second farm, complete with a farmhouse and room for many crops. It functions similarly to the Greenhouse, with the ability to grow crops from any season at any time. Farm buildings cannot be built on the island farm, though.
Just northeast from the island farmhouse is a small cave. Inside is the Gourmand Frog, who will give you some riddles to complete quests in exchange for Golden Walnuts.
On the far western side of the area, a woman can be found fishing. This is Birdie, and she’ll give you a quest when you speak with her.
Finally, just nearby where you find Birdie, there is a small grove. This is called Tiger Slime Grove, and Tiger Slimes will, unsurprisingly, spawn here.
On the southern end of the island, right on the beach where you arrive when Willy gives you a lift, you can unlock a modest resort. Villagers will randomly hang out here, enjoying the warm weather and the beach. It’s possible to toggle the resort on and off, disallowing visitors.
When Gus visits, he’ll operate a small bar, where you can purchase beverages and an exclusive recipe.
On your way up to the Volcano, you may notice a small tent near a creek, with a bunch of rocks that look like they have bones in them. This is the Dig Site, and it’s home to some archaeological research.
Once you rescue Professor Snail from the nearby cave, he’ll work at the tent, called the Island Field Office. He’ll task you with finding some fossilized remains and completing some other surveying activities.
Qi’s Walnut Room
In the very late game, you’ll definitely want to make use of Qi’s Walnut Room. It’s located to the far northwest of the island farm. You can enter once you’ve obtained 100 Golden Walnuts.
Inside, you’ll find Mr. Qi himself, as well as some boards. On the left, you can grab a special Qi quest once per week. These reward Qi Gems, which are then used on the board on the right to purchase very helpful and rare items.
There is also a small statue in here that looks like a cat or a bear. You can use this to track your progress through the game, referred to as “Perfection.” Once you reach 100% Perfection, you’ll be given a very special item and a new area will unlock: the aforementioned Summit, north of the Railroad.
There are a few other areas of note around Ginger Island. To the east of the main beach, you can unlock a smaller beach with a hidden secret during the rain. Past here, there’s a small hidden entrance to a cove where some pirates will hang out at night on non-rainy, even-numbered days.
On the path to the Volcano, you can unlock a small hut where a merchant will set up shop. Like the Desert Trader, you’ll need to trade various things for the items in stock, rather than purchasing them. The Island Trader has some valuable stock, like Banana and Mango saplings, Golden Coconuts, and some rotating stock like the Galaxy Soul.
Many areas of the island are connected by the Parrot Express. After you purchase the service with Golden Walnuts, the local parrots will help transport/warp you between different areas, like the farm, the Volcano, and the beach.
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