Studio Behind Zelda: Link’s Awakening Developing ‘Stylish, Medieval’ Game

Grezzo, the Toyko-based developer behind numerous Legend of Zelda games, is reportedly developing a “medieval” and “stylish” game that “isn’t photo-realistic,” according to a couple of game designer job descriptions on the studio’s website.

The job descriptions read, “The game will use Unity, VisualStudio, git, redmine, and jenkins. The approach to the game’s design will be ‘medieval’ and ‘stylish.’ It won’t be photorealistic but takes elements from reality and puts a design twist on them. The UI designer will be for HUD, menus, and such.”

Founded in 2006 by Koichi Ishii, the former Square Enix designer known for working on the Final Fantasy and Secret of Mana franchises, Grezzo first released Line Attack Heroes, an action game, for Wii and WiiWare in 2010.

The studio has gone on to develop The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Four Swords Anniversary Edition, The Legend of Zelda: Majora’s Mask 3D, The Legend of Zelda: Tri Force Heroes, and The Legend of Zelda: Link’s Awakening, among others, in partnership with Nintendo.

In 2018, Grezzo released the action-adventure RPG Ever Oasis, which resembles the high fantasy action RPG series Mana, with Nintendo. The studio has also developed Arc of Alchemist and The Alliance Alive HD Remastered, two games that weren’t exclusive to Nintendo and were released for PS4.

Ishii, 56, joined Square Enix in 1987, where he directed or produced every game in the Mana series until 2006. He has also collaborated on several games in the SaGa and Final Fantasy franchises, and created the chocobo and moogle characters.

Considered one of the best game creators ever, Ishii is noted for using an active real time battle system, which some critics feel gives his games a faster paced and “deeper” feel. He has also been praised for using cutting-edge technologies such as Mode 7 graphics to achieve a 3D finish. The last game Ishii collaborated on was 2019’s Alliance Alive, an RPG for the Nintendo 3DS, which was developed by Cattle Call.

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