Patch Notes Preview – Fixes and Changes
These are only preliminary highlights of changes coming to the game today – stay tuned for the full list of official patch notes in a few hours time.
Announced Bug Fixes
When your Crafting Station is stuck on a lower World Tier, that will be fixed with this update.
The Sniper M700 and the Rifle MK17 will get a damage reduction.
Crit Damage and Headshot Damage will be lowered across all existing gear, so if you have equipment with these stats on it, they will be different when you log in.
“Safeguard Talent” (extra healing) will get an internal cooldown so that it can’t be up all the time
Demolitionist Talent “Crisis Response” (when armor breaks you replenish your ammo) will also get an internal cooldown.
Sniper Turret has been reworked
You will have a button above an enemy and the Turret will then shoot that NPC and it will automatically track it.
When you aim at the same NPC you can also specifically control where the shot will go (headshot or weakpoint etc)
That should make the Sniper Turret more accessible.
The handling of the Chem Launcher has been a bit awkward.
Now when you activate the Chem Launcher, it will activate and you can use it like a weapon until you put it away.
That should also give you more control about the skill
Aiming mechanism has been reworked, so you can mark targets faster
The Skill Mods have been revamped
The Bonuses you get from the Skill Mods correlate now with the amount of Skill Power required to unlock them.
They are now within the bounds of the Skill Power that you can get on your gear and they also changed the amount of Skill Power that you get on your gear.
So even when you have less Skill Power on your gear when you log in on Friday, don’t panic, you may be able to unlock a lot of mods that you could before.
With these changes skill builds should become a lot more viable.
All the Weapon Mods have been revamped:
All weapon mods got new values, new positives, more in line what they would do in real life
They also have lower values – since they don’t have their drawbacks anymore.
The only time there are negatives now on the Weapon Mods is when there are multiple mods – like magazines – one of them will have higher positive values, but also some negative values.
For every slot, there is a mod for every type of stat that has no negative values.
Now you can choose the mods you want to use and that should also be more fun.
Sharpshooter Signature Weapon has a faster lock–on, so if you had the feeling that you often missed the shot with the signature weapon, this should be addressed.
LVOA-C, the Lightweight M4, the Shotgun AA12, LMG MG5 got a buff
You will get a sensitivity slider for when you are aiming down sight.
- Field of View slider will also be added with this update.
- The Division 2
Weapon Mods changes
Stay tuned for further updates in a matter of hours.
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