Quick Links
- Why Arms Warrior?
- Best Arms Races
- Best Talents For Arms Warrior
- How To Play The Rotation
- Best Stats And Gear For Arms Warrior
Few can match the hard-hitting brutality of an Arms Warrior and World of Warcraft: Dragonflight gives the iconic battle master a fresh new coat of paint. The new talent trees offer a strong level of personalisation for your all-conquering executioner, by letting you specialise with tailored builds, depending on the situation. Whether you enjoy relentlessly hacking down a big enemy, or roleplaying as a living Beyblade via Bladestorm, Arms Warrior has got you covered.
This guide will show you the fundamental aspects of playing Arms Warrior in PvE content. It will guide you through the best talents, races, rotation, and consumables for the spec, alongside suggesting why you might want to give the master-at-arms a try.
Why Arms Warrior?
The Warrior class has two DPS specialisations; Arms and Fury. Fury is centered around a quick rotation with low cooldown abilities, emphasising high Rage generation and a frantic playstyle. Arms plays much slower, preferring to rely on big hits and combinations. Both specs have strengths and weaknesses, and although one may be tuned higher than the other, you should play whichever you enjoy the most.
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Best Arms Races
Nearly every race in WoW can play as a Warrior, so you have a wide variety to select from. The standard advice is to go for whichever race you prefer visually, as the differences in performance are very minimal. Here are a few of the top options for Arms:
Race | Racial Skill | Effect |
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Human | The Human Spirit | Gain a 2% increase to all secondary stats |
Orc | Blood Fury | Increases melee and ranged attack power for 15 seconds (2-minute cooldown) |
Troll | Berserking | Grants 15% Haste for 10 seconds (3-minute cooldown) |
Gnome | Expansive Mind Nimble Fingers | Maximum resource (Rage) increased by 5% Extra 1% Haste |
Best Talents For Arms Warrior
Arms Warrior Class Talent Tree
Wowhead Build Link |
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Warrior Class Tree | |
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Row One | |
Battle Stance | Your default combat stance as Arms, providing 3% critical strike and 10% reduced movement impairment |
Defensive Stance | A stance that reduces damage taken by 20% but also reduces the damage you deal by 10%, use only as a quick defensive when taking big damage |
Row Two | |
Impending Victory | Nice single target strike that heals you for a decent amount, good for solo leveling as it resets upon killing an enemy |
War Machine | 10% more Rage from autos and killing an enemy grants you Rage and 30% movement speed |
Rallying Cry | Fantastic raid-wide defensive, increasing all members' temporary and maximum health by 15% |
Row Three | |
Fast Footwork | Extra 5% movement speed |
Spell Reflection | Amazing active that reflects the first spell cast on you and reduces Magic Damage taken by 20% for 5 seconds (25-second cooldown) |
Leeching Strikes | Extra 5% Leech |
Row Four | |
Frothing Berserker | Grants Mortal Strike and Cleave a 20% chance to refund 20% of their Rage cost |
Heroic Leap | Core movement ability, allowing you to leap to a targeted location and deal a tiny amount of damage |
Furious Blows | Extra 5% auto attack speed |
Row Five | |
Crushing Force (2/2) | Extra Slam damage and chance to crit |
Pain and Gain | Heal for a small amount of health when taking damage, on a 10-second cooldown |
Storm Bolt (Mythic Plus Only) | Single target ranged stun, excellent for Mythic Plus and can even interrupt smaller enemies |
Overwhelming Rage (2/2) | Increase to your maximum Rage |
Sidearm | Chance for random AoE procs in front of you |
Row Six | |
Reinforced Plates | 20% increased Armor |
Bounding Stride | Augments Heroic leap to be a shorter cooldown and provide a decent movement speed buff after use |
Blood and Thunder (Mythic Plus Only) | A core talent for AoE, it augments Thunder Clap to automatically apply Rend to targets struck, as well as slightly buffing its damage and cost |
Barbaric Training | Slam and Whirlwind deal more damage but also cost a bit more Rage |
Row Seven | |
Double Time | Grants a second use of Charge, and reduces its cooldown |
Seismic Reverberation (2/2) (Mythic Plus Only) | If Whirlwind hits 3 or more enemies it hits them again for 30% of the original damage |
Row Eight | |
Armored to the Teeth (2/2) | Flat increase to your Strength proportional to 10% of your Armor |
Wild Strikes (2/2) | 2% Haste and an auto attack speed buff when critting with autos |
Two-Handed Weapon Specialization | Basically 5% free damage |
Cruel Strikes (2/2) | 2% Crit chance and Execute's critical damage increased by 10% |
Row Nine | |
Avatar | Core DPS cooldown, gives 20% increased damage, and causes you to take reduced damage, as well as removing roots and snares |
Thunderous Roar | AoE Physical damage active that also applies a hard hitting bleed |
Row Ten (Keystone Talents) | |
Warlord's Torment | Activating Avatar or Colossus Smash also casts Recklessness at a reduced effectiveness |
Blademaster's Torment (Mythic Plus Only) | Activating Avatar or Bladestorm casts the other at reduced effectiveness |
Thunderous Words | Longer Thunderous Roar bleed and 15% increased damage to all of your bleeds |
While they might look intimidating compared to the older versions, the Dragonflight talent trees are simple to learn once you begin to play around with them. On the left is the class tree, which is the same for all Warrior specialisations. On the right is the Arms tree, where you will find core abilities and the talents that really allow you to customise your build.
To progress down through the tree, a certain amount of points must be spent in the previous section. This stops you from just taking everything at the bottom, where the strongest talents are typically found.
There is a certain degree of change in your class tree when flexing between a single target and AoE build, so make sure you've selected the right talents when switching, or else you may miss out on powerful passives, such as Blood and Thunder.
Best Arms Warrior Raid Talent Build
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Arms Warrior Talents (Raid) | |
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Row Five |
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Row Six |
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Row Seven |
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Row Eight |
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Row Nine |
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Row Ten (Keystone Talents) |
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The Arms Warrior raid build focuses on improving your Execute damage as much as possible. A core spell for Arms, Execute brings amazing utility in the fact the majority of your damage comes towards the end of a boss encounter. This is typically the hardest part of the fight, so increased damage is welcome, in order to shorten the duration you spend in the end phases.
Talents such as Massacre and Juggernaut synergise excellently and mean you only hit your stride once you can start reliably Executing, on targets below 35% health.
- A key addition to the standard Arms setup is the Skullsplitter and Tide of Blood combo. This causes your Deep Wounds and Rend bleeds to expire instantly when using Skullsplitter, meaning you will have to reapply them, but giving you a small burst of damage. Skullsplitter is quite a nice ability to use, as it generates 15 Rage and has a relatively low cooldown.
The focus on buffing these particular spells leaves the AoE potential of this build at an all-time low, and you will have very little damage on additional targets, so prioritise running this build on fights with few adds or if you need to focus on your boss damage.
Best Arms Warrior Dungeon Talent Build
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Arms Warrior Talents (Dungeon) | |
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Row Eight |
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Row Nine |
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Row Ten (Keystone Talents) |
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The Arms dungeon build is focused around utilising three core talents:
- Storm of Swords (stronger Whirlwinds)
- Hurricane (stacking movement and Strength increase during Bladestorm)
- Merciless Bonegrinder (empowers Whirlwind and Cleave after Bladestorm ends)
In combination, these three will allow for extremely high burst AoE damage, and Arms is highly effective at chunking down massive packs of enemies. Using the empowered Whirlwind and Cleave procs from Merciless Bonegrinder allows for strong up front damage, while your core AoE spells such as Thunder Clap and Cleave provide your consistent output.
Much like the Execute build, your dungeon talent set up comes with a severe weakness. The lack of investment into your single target means your boss damage will be very mediocre, and you will want to consider whether the AoE burst is worth the drop-off on bosses. Whether the Mythic Plus affix is Fortified or Tyrannical can be a good factor in deciding this.
How To Play The Rotation
The Basics
Your single target Arms Warrior rotation should look like this, after initiating combat with Charge.
Sequence | Ability | Explanation |
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1. | Rend | Keep Rend applied to your current target, and reapply with less than 4 seconds remaining, and just before your Avatar + Colossus Smash window |
2. | Avatar + Colossus Smash | These are both of your big burst cooldowns, and should always be aligned |
3. | Thunderous Roar | You will want to make sure you use this during your burst window |
4. | Skullsplitter | Once again, make sure you use this during your Colossus Smash debuff |
5. | Mortal Strike | To reapply Deep Wounds |
6. | Execute | As a Rage spender and to consume Sudden Death procs |
7. | Mortal Strike | Standard Rage spender |
8. | Overpower | Good generator, don't waste Rage by using this when you are over 70 Rage |
9. | Slam | Your filler, only used to avoid capping Rage and when you have nothing else to press |
During the Execute Phase, Executing takes a much higher priority, as you will want to spend as much Rage as possible on getting them out.
- Stop using Slam
- Only use Mortal Strike to maintain Deep Wounds on the target.
When it comes to AoE, the rotation looks similar, although you will want to be applying your Rend with Thunder Clap instead. Instead of Mortal Strike, you will be using Cleave as your Rage spender, and Whirlwind when it comes off cooldown. As mentioned above, when running the dungeon build you should be making good use out of your Merciless Bonegrinder buff, and playing around Bladestorm is the key to good AoE output.
- Sweeping Strikes is a 30-second cooldown that duplicates your single-target abilities onto another nearby target, use this when there less than four current targets, especially during an Execute Phase
Arms Warrior Macros
As a DPS, you should always be combining on-use trinkets with your damage cooldowns. This can be done by referencing the gear slot the trinket is currently equipped in, either slot 13 or 14. You will want to synergise your trinkets with Avatar when playing an Arms Warrior.
- #showtooltip /cast Avatar /use 13
Having a low cooldown interrupt means you should be aware of the need to kick any enemy casts and setting them as your focus target will allow you to interrupt them at a greater speed than manually retargeting.
- #showtooltip /cast [@focus,harm,nodead] [ ] Pummel
When casting a ground-targeted spell such as Heroic Leap, you can replace the need to click by macroing the targeting reticule to your cursor.
- #showtooltip /cast [@cursor] Heroic Leap
Best Stats And Gear For Arms Warrior
Once you hit max level, you will probably find yourself with a variety of quest and dungeon gear. This will bring you up to roughly 320 item level, but to take part in end game content you should be focusing on improving this number, using a variety of methods.
Both Mythic Zero dungeons and the Renown pathways can give you some quick and easy gear, boosting you up to over 370 item level, where you are ready to either enter the Vault of the Incarnates raid, or start playing Mythic Plus Dungeons.
Your best items will typically feature the Critical Strike stat, but also include a high amount of Haste. Here are some suggested items for your Best in Slot Pre Raid gear.
Slot | Gear Name | Source | Boss |
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Head | Earthshaker's Steel Visor | Halls of Infusion | Khajin the Unyielding |
Neck | Tuskarr Bone Necklace | Brackenhide Hollow | Gutshot |
Shoulders | Nokhud Traditionalist's Pauldrons | The Nokhud Offensive | Balakar Khan |
Back | Cloak of Lost Devotion | The Azure Vault | Azureblade |
Chest | Cuirass of Irreparable Madness | The Azure Vault | Umbrelskul |
Wrists | Reinforced Fisherman's Vambraces | Iskaara Tuskarr | Renown Level 14 |
Hands | Relic Handler's Gauntlets | Dragonscale Expedition | Renown Level 12 |
Waist | Illusion Breaker's Waistguard | The Azure Vault | Telash Greywing |
Legs | Drake Hunter's Greaves | The Nokhud Offensive | Granyth |
Feet | Ohn'ahran Plainswalker Boots | Maruuk Centaur | Renown Level 11 |
Ring | Eternal Sentry's Ring | Uldaman | Sentinal Talondras |
Ring | Unstable Arcane Loop | The Azure Vault | Leymor |
Trinket | Algeth'ar Puzzle Box | Algeth'ar Academy | Echo of Doragosa |
Trinket | Idol of Trampling Hooves | The Nokhud Offensive | Teera |
Weapon | Sargha's Smasher | Neltharus | Warlord Sargha |
Your true pre-BiS gear will be plate items crafted from Blacksmithing. However, depending on supply, these could be extremely expensive to buy, so you might want to save up your resources for a certain item, such as a Weapon. Crafted items can be upgraded all the way up to 418 item level, so acquiring one or two strong pieces can be a good long-term investment.
Stat Priority
Your primary stat as an Arms Warrior is Strength, and this should be your major focus as it directly increases the damage of your abilities. As a DPS, you should be trying to gain as much damage as possible from your gear, and you don't have to deal with the extra concerns of tanks and healers, such as Stamina. Alongside Strength, you have four secondary stats to choose from:
- Critical Strike, which increases the chance for extra effective attacks and heals.
- Haste, which increases your attack speed and decreases certain cooldowns.
- Mastery, which increases your damage to targets affected by your Deep Wounds,
- Versatility, which increases damage and healing as well as reduces damage taken.
For damage output, your general stat priority should be:
- Strength > Critical Strike > Haste > Versatility > Mastery
All secondaries are quite close together, and although you should prioritise a healthy mix of Crit and Haste, you should mainly be going for item level and the highest amount of stats overall.
Due to the nature of secondary stat relationships, you can find a more detailed breakdown by simming your character using external tools such as the Raidbots website. This will let you know which stats to aim for and will let you directly compare gear to find your best equipable set.
Gems, Enchants, And Consumables
As noted above, you will want to go for Strength followed by Crit when gemming.
Your best gems will be:
- One Inscribed Illuminated Diamond (Strength and Crit)
- Multiple Deadly/Crafty Alexstraszite (Crit and Haste)
Owing to gems possessing different qualities, you should socket the highest quality gems possible, which will result in more stats.
Your best enchants are:
Gear Slot | Enchant Name |
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Weapon | Frozen Devotion |
Neck | Tiered Medallion Setting |
Back | Graceful Avoidance |
Chest | Waking Stats |
Wrists | Devotion of Avoidance |
Legs | Fierce Armor Kit |
Boots | Watcher's Loam |
Rings | Devotion of Critical Strike |
Your list of the best consumables is :
- Phial: Phial of Static Empowerment (Raid) / Phial of Glacial Fury (Dungeon)
- Potion: Elemental Potion of Ultimate Power
- Health Potion: Refreshing Healing Potion
- Food: Grand Banquet of the Kalu'ak / Fated Fortune Cookie
- Weapon Buff: Buzzing / Howling Rune
Try to procure the highest quality consumables from both work orders and the auction house, and don't forget to be well stocked up before taking on any end-game content.
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