Halo: Reach has just released on PC for the first time as part of the Master Chief Collection, bringing the beloved game to the system nine years after it released for Xbox 360. The game, which was brought to Xbox One as well and is available on both systems through Xbox Game Pass, was the final Halo game made by original developer Bungie before they moved onto Destiny. Many of the folks who worked on the game are reminiscing about it on Twitter using the hashtag #reachmemory, and some interesting information has come out about the game’s name.
David Candland, who designed much of the game’s user interface, says that the original intention was to just call the game “Reach”, without a “Halo” attached to it. Microsoft objected, insisting that the game be called Halo: Reach, for “brand recognition.” As Halo was and remains a major flagship of the Xbox brand, this makes sense–but as Candland’s tweet points out, they retained their simpler name on the game’s title screen.
As Candland told USGamer, this was probably, ultimately, the right decision. “I’ll bet it did impact sales. It also made googling the game much easier.” He also reveals that the cumbersome “Combat Evolved” subtitle on the original Halo was added by Microsoft, which is why it’s not on the title screen of the original game.
Elsewhere on the hashtag, Bungie art director Jason Sussman revealed that the game’s iconic finale (which we won’t explain here to avoid spoilers) was nearly cut for time, but that “everyone knew it needed to be part of the game,” and they managed to fit it in.
The original Halo is returning to PC soon too as The Master Chief Collection continues to roll out.
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