Cyberpunk 2077, the highly anticipated new role-playing game from the team behind The Witcher 3: Wild Hunt, has been delayed again. It will now be released on Dec. 10, three weeks later than anticipated. The announcement was made Tuesday in a message from CD Projekt Red’s Adam Badowski and Marcin Iwinski on Twitter.
“Most likely, there are many emotions and questions in your heads,” they said in the announcement, “so, first and foremost, please accept our humble apologies.”
The team cited the complexity of creating and testing what amounts to nine different versions of the game ahead of its launch. The game will be compatible with current-generation consoles as well as the next generation PlayStation 5 and Xbox Series X. It is also coming to Google’s Stadia cloud gaming platform.
“The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test 9 versions of it […] while working from home,” Badowski and Iwinski said. “Since Cyberpunk 2077 evolved towards almost being a next-gen title somewhere along the way, we need to make sure everything works well and every version runs smoothly. We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do.”
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“Some of you might also be wondering what these words mean in light of us saying we achieved gold master some time ago,” the pair continued. “Passing certification, or ‘going gold’, means the game is ready, can be completed, and has all content in it. But it doesn’t mean we stop working on it and raising the quality bar. On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated.”
Cyberpunk 2077 was initially scheduled to release on April 16, 2020. In fact, the original release date was baked into an early trailer for the game as an Easter egg along with copies of The Witcher 3: Wild Hunt. In January, the game saw its first delay which pushed the release out until Sept. 17. Around the same time, executives announced to the company’s investors that it would require a lengthy period of crunch — requiring employees to work long hours — in order to be completed on time. Later, in June, it was delayed once more until Nov. 19.
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