“I think it’s more about the game design serves the story and vice versa,” Price said. “So no matter what you’re doing in the game, if it feels like it’s somehow connected to who the characters are, what their emotional challenges are throughout the game and not something that’s tacked on, that’s the goal for us. Did we succeed in Spider-Man in doing that consistently? No, we didn’t.”
To hear more from Price on what Insomniac Games learned from developing Marvel’s Spider-Man, what Amy Hennig’s vision for EA’s canceled Star Wars game was and more, check out the full episode of IGN Unfiltered in the video above.
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