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At Facebook Connect today the company announced it’s finally making the SDK for its latest Oculus Avatars available starting in December, which will allow any developer to integrate the company’s avatars into their third-party apps and games.
Facebook began rolling out its latest avatars in the Oculus Avatars 2.0 update in March, which creates new default avatars for the company’s first-party social VR platform, Facebook Horizon.
In addition to being more lifelike and visually appealing than its prior releases, Avatars 2.0 is also positioned to unify the Oculus and Facebook ecosystems somewhat by bringing them to the full swath of Facebook properties including the Facebook app, Messenger, Instagram, and more.
Over the past year a number of third-party applications have worked with Facebook to adopt the system. You can already see the new avatars in Epic Roller Coasters, PokerStars VR, and Topgolf with Pro Putt, Synth Riders and ForeVR Bowling. This SDK release will allow all Quest developers to do the same thing.
In comparison to previous avatar systems created for the Oculus platform, Avatars 2.0 offers up more possibilities for customization, including customizable skin tone, hair style, face shape/markings/lines, eye shape, eyebrows, eye makeup, and more. You can also choose clothing, glasses, and body types—something Facebook says makes for one quintillion possible combinations.
The company hasn’t said exactly when to expect the Oculus Avatar 2.0 SDK, although we’ll be glued to the company’s developer blog then to give you the heads up.
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